Monday 5 December 2011

Update 5/12/2011

Apologies for the lack of meaningful updates to the this for what seems like ages! I have been tinkering with various things and tonight have completed what might be considered slightly groundbreaking, but I want to make very clear - isn't!!!

Basically, I'm giving the option to replace Saffi - with none other than the Emergency Command Hologram!



I had a longer video where it showed the ECH performing all of Saffi's functions (without sound I'm afraid - but that's just because I haven't made a TGL for them yet!) but there was a problem in the way he was sat in the chair (long story short, I wrote an animation function to move the chair - my first animation script!)

So that's what I have for now!



Done:

  • Created an EMH character using JL Studios' model as a template
  • Created a new Kessok Character named B'Ob T. Kessok (Thanks to Aces_High for that one!)
  • Introduced the first hailing system (the EMH on a shuttle)
  • Introduced the first complex hailing system - EMH has a menu, beams over and follows through a cut scene!
In Progress:
  • Writing a tutorial on custom character creation and bridge menus - 10% complete
  • Working on a fix that will end the need for separate character files for every bridge (very very provisional - the concept has been shown to work, but beyond that there are major problems which need to be overcome - 1% complete
  • Planning the plot of the campaign - 5% complete
  • Implementing the campaign - 0.1% complete
  • Introduce a way to replace the stock characters with custom characters - concept has been proven, first character replacement complete
Planned:
  • Mutators/UMM integration because of the need to bypass Stock Files
  • Introducing 3rd Party bridges
  • Introducing 3rd Party ships
  • Scripting the campaign (in terms of literature and coding)
  • An "official" trailer video - i have been showing proofs of concept on YouTube and sharing the videos on BC-Central
  • Allow for removal of all characters from Bridge, in favour of "floating menus" - Inadvertantly caused this to happen earlier, concept is sound!

No comments:

Post a Comment