Basically, I'm giving the option to replace Saffi - with none other than the Emergency Command Hologram!
I had a longer video where it showed the ECH performing all of Saffi's functions (without sound I'm afraid - but that's just because I haven't made a TGL for them yet!) but there was a problem in the way he was sat in the chair (long story short, I wrote an animation function to move the chair - my first animation script!)
So that's what I have for now!
Done:
- Created an EMH character using JL Studios' model as a template
- Created a new Kessok Character named B'Ob T. Kessok (Thanks to Aces_High for that one!)
- Introduced the first hailing system (the EMH on a shuttle)
- Introduced the first complex hailing system - EMH has a menu, beams over and follows through a cut scene!
In Progress:
- Writing a tutorial on custom character creation and bridge menus - 10% complete
- Working on a fix that will end the need for separate character files for every bridge (very very provisional - the concept has been shown to work, but beyond that there are major problems which need to be overcome - 1% complete
- Planning the plot of the campaign - 5% complete
- Implementing the campaign - 0.1% complete
- Introduce a way to replace the stock characters with custom characters - concept has been proven, first character replacement complete
Planned:
- Mutators/UMM integration because of the need to bypass Stock Files
- Introducing 3rd Party bridges
- Introducing 3rd Party ships
- Scripting the campaign (in terms of literature and coding)
- An "official" trailer video - i have been showing proofs of concept on YouTube and sharing the videos on BC-Central
- Allow for removal of all characters from Bridge, in favour of "floating menus" - Inadvertantly caused this to happen earlier, concept is sound!
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